LINES OF ACTION · A GAME OF CONNECTION
Move with the current. Bring your scattered piecestogether into one connected island.
Jade begins. Your goal is to connect all your remaining pieces into a single group. Pieces count as connected when they touch along an edge or a corner.
Choose one of your pieces. Count all pieces of both colours on its entire row, column or diagonal, then move exactly that many squares in either direction along that line.
You may jump over your own pieces. You may not cross a rival piece, or land on your own. Landing on a rival captures it. Captures are optional.
After each move, both sides are checked. If your capture connects only the rival, they win. If both sides connect at once, the mover wins. A single remaining piece is a connected group.
House draws: three repeated positions, 200 moves, or no legal move. Click a piece then a ringed destination. Tab and Enter work; arrow keys move board focus, Space chooses. H suggests, U undoes your turn, Escape clears selection. Progress stays on this device when storage is available.
Lines of Action engine by Oliver Merkel. Source: OMerkel/lines_of_action, commit 2951a92884c708b489c664ae541f919bb3d983ae. MIT source code; original interface and geometric pieces in this edition. No upstream graphics are used.
License · Source & changes